Why I did it 'If you want something done right, do it yourself'. Now when it comes to Brigade, that particular outlook is a little against the community approach it aims to produce but at its essence is one person's idealistic aspiring of a specific kind of community for a special kind of gaming. That person is me, Neil.
Friend, family or stranger, I've seen over my years that trust is something I've let go. The reality is that people let me down all too often. In one of my occupations, I'm troubled by the selfish, the rude, the ignorant and bullies. In gaming, I've endured all the waiting, disappointment, failures and bickering from those that arrive late (or not at all), are indecisive, unmotivated, disorganised or don't tell you what they are doing. I have played in several groups who resemble a team but ultimately, are no such thing.
So, what is a more trustworthy way to filter out these types of people than to regulate a team myself? A rooted reason for Brigade's presence is to have a place in which I can surround myself with people that look out for me, and cause me to secure some of my own trust once more in looking out for them too.
Efficiency and organisation, along with communication do not have to be connected to stress, strictness and anxiety. With a team, everyone helps each other, and in Brigade, I want members to do so in whichever way they feel happy with - to make all our experiences together in gaming, in Star Citizen, in this community - that special something I mentioned.
Lorecast articles are a work of fan fiction. All characters, places, events, ships, and ship designs, and other content originating from Star Citizen, Squadron 42, or other content produced or created by its publishers or developers, are the property of Cloud Imperium Rights LLC and Cloud Imperium Rights Limited.